Well… for all the hype and excitement surrounding the 3DS it appears that backward compatibility was not something that the big N put a lot of thought into. I have included a link at the bottom of the post with all the details but to sum it up the screen will either be very small or fuzzy. Take your pick on that one. I understand that with the leap forward in resolution it is difficult to maintain a perfect picture but I had hoped Nintendo would have found a better workaround. In all the past the iterations from the original Game Boy to the DSi XL they have managed to maintain an almost perfect picture integrity when allowing backward compatible play. In many cases the picture was better on the newer system than the old one. The kicker here is that in order to play your DS games on a decent screen you will be forced to keep and at times carry two systems. The DS and 3DS are not small devices so this can be pretty impractical. Another negative aspect is that Nintendo has announced that the battery life for the 3DS may be as short as 3 hours per charge. This is very surprising considering I don’t even know what the average charge for the DS Lite is since I rarely ever have to charge the thing. In light of these recent updates along with the delay of all the core titles to June and August I’m starting to questions if I will hold my pre-order. I will more than likely still pick it up just to experience 3D without glasses but at this point in time I’m considering waiting for the 3DS Lite.
3DS – I don’t want to carry two systems around.